V101
Strategy
What does the film need to do?
Goal, audience, message and channels agreed before anything is written. The brief every later decision is checked against.
- Creative brief
- Audience and message
- Channel plan
The editing room
Brand films, motion graphics, animation and edits, planned from the brief and cut for the channels your audience already watches.
(02)The script
Most video goes wrong before the edit: no clear goal, no viewer in mind, one file forced onto every channel. So we write the job down first.
What should someone think, feel or do after watching? That answer sets the script, the length and the shot list.
We script around the question your customer is actually asking, and answer it where they will see it: in the opening seconds.
The master film, social cutdowns, captions and formats are planned in pre-production, not rescued in the edit.
Fade in:
Int. Your business — Day
A product worth talking about. A feed moving faster than anyone can read. Three seconds to earn the next ten.
Your customer
(thumb hovering)
Why should I care?
Cut to:
Ext. Every channel — Continuous
One idea, told clearly, cut to fit wherever they happen to be watching.
Fade out.
(03)The cut08 stages
Every project runs the same line, from the first question to the final export. Move the playhead through it.
V101
What does the film need to do?
Goal, audience, message and channels agreed before anything is written. The brief every later decision is checked against.
V102
See it before it's shot.
Script, treatment and frame-by-frame boards, so you sign off the film on paper while changes are still cheap.
V103
Shoot with a plan.
Shot list, locations, crew, camera and light set up to capture exactly what the edit needs, plus the coverage the social cuts will want.
V104
When a camera can't get there.
2D and 3D animation for products that don't exist yet, processes you can't film and ideas that are easier to show than to say.
V105
Graphics that move with intent.
Titles, lower thirds, data moments and logo animation built on your brand system. Eased properly, never bouncing for the sake of it.
V106
Where the story is actually made.
Selects, structure, pace, J and L cuts, colour. We cut the master first, then the versions, and you review on timecoded links.
V107
Half of what people feel.
Voice-over, music, sound design and a clean mix, balanced for phone speakers as well as studio monitors.
V108
Every ratio, every channel.
Masters and cutdowns in 16:9, 9:16, 1:1 and 4:5, captioned and exported to each platform's spec, with the project archived.
(04)Reframe
We frame for the widest shot and the tallest phone on the same day, so the story holds on a website hero and in a Story.
16:9Landscape · 1920 × 1080
9:16Vertical · 1080 × 1920
1:1Square · 1080 × 1080
4:5Portrait · 1080 × 1350
The subject stays inside the safe area in every ratio. That's planned on set, not cropped in hope.
(05)The bin06 formats
From a flagship brand film to a month of social cuts, the same team plans, shoots, animates and edits it.
Typical lengths. Every brief differs.
Who you are and why it matters, made to sit on your homepage and open every pitch.
A hook in the opening seconds, captions on by default, and a steady run of versions from every shoot.
Kinetic type, data and brand graphics that explain in seconds what a paragraph can't.
Worlds built in 2D and 3D for products, services and processes that are hard to film.
Detail, scale and use, lit properly, for store pages, ads and launch day.
One idea, step by step, so sales and support stop explaining the same thing twice.
Reserved for client films we have permission to show.
Sample project
A launch film, product close-ups and a library of vertical cuts shot once and edited for every channel.
Sample project
Search, answer-engine and paid visibility built on content people actually want, feeding one measured funnel.
(06)Roll camera
Tell us what the video needs to do and where it will run. We'll come back with a plan, a crew and a schedule.